﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bullet : MonoBehaviour
{
    public GameObject bulletFireParticle;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
    public void Fire()
    {
        GetComponent<Rigidbody>().AddForce(Vector3.forward, ForceMode.Impulse);
    }

    private void OnTriggerEnter(Collider other)
    {
        Debug.Log("OnTriggerEnter()"+other.name);
        GameObject particle = GameObject.Instantiate(bulletFireParticle, other.transform);
       
        Destroy(gameObject);
    }
}
